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A Street Game Workshop: Flipside Game



Flipside Game 2012

Collaboration with Berlin based artist and game designer Sebastian Quack

Workshops with students in the creation of a public street game for the A MAZE Interact Festival 2012

Supported by A MAZE festival, Goethe Institut and The Bag Factory. 

‘Flipside’ was a site-specific game created by myself and Quack for the ‘A MAZE Interact’ festival in Johannesburg, 2012. I invited 3 performing and digital arts students from Wits School of the Arts and eight of my students from Vega Imagination Lab where I taught Creative Development. 

Over the course of 4 weeks, through a series of workshops where they eaves dropped and listened to the space of Braamfontein they created poems, that were then turned into scripts for the teams to perform in different locations. The game was tested out at the Playpublik festival on August 9-12 in Berlin for which I was able to attend. The final version was released at A MAZE. Interact in Johannesburg over the first weekend of September 2012.

Public Flyer text: FLIPSIDE: A game of Teleported Reality! 

Teleport between Berlin and Jo’burg and record as many scenes as you can with your super uber cool production team! A collaboration between Berlin’s site-specific games collective Invisible Playground and Johannesburg’s first ever street game collective: Rock, Paper… Pavement!

In this real-life street game playable exclusively on the streets of Braamfontein (Jo’burg) and Friedrichshain (Berlin), teams of entertainment producers race to create a completely new kind of TV show: Teleported Reality. Starting in their city, players perform the teleportation ritual, which enables them to teleport to the other side. Players have to shoot as many improvised scenes as they can from both Berlin and Johannesburg within set periods of time whilst they are on the flipside. But watch out – shady characters will be watching your every move and the connection between the two neighbourhoods is only temporary…

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